Huatli, Poet of Unity (Showcase) (LCI-296) - The Lost Caverns of Ixalan: (Showcase)
Huatli, Poet of Unity (Showcase) (LCI-296) - The Lost Caverns of Ixalan: (Showcase)
Huatli, Poet of Unity (Showcase) (LCI-296) - The Lost Caverns of Ixalan: (Showcase)
Huatli, Poet of Unity (Showcase) (LCI-296) - The Lost Caverns of Ixalan: (Showcase)
Huatli, Poet of Unity (Showcase) (LCI-296) - The Lost Caverns of Ixalan: (Showcase)

Huatli, Poet of Unity (Showcase) (LCI-296) - The Lost Caverns of Ixalan: (Showcase)

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Legendary Creature — Human Warrior Bard // Enchantment — Saga
Mythic
Anditya Dita
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.


3(R/W)(R/W): Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.

//

Roar of the Fifth People


(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)


[I] Create two 3/3 green Dinosaur creature tokens.


[II] Roar of the Fifth People gains "Creatures you control have 'T: Add R, G, or W.'"


[III] Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.


[IV] Dinosaurs you control gain double strike and trample until end of turn.
When Huatli enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{3}: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create two 3/3 green Dinosaur creature tokens.
II — This Saga gains "Creatures you control have ': Add , , or .'"
III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
IV — Dinosaurs you control gain double strike and trample until end of turn.

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