Breaking // Entering (DGM-124) - Dragon's Maze

Breaking // Entering (DGM-124) - Dragon's Maze

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Sorcery // Sorcery
Rare
Mathias Kollros
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Breaking


Target player puts the top eight cards of his or her library into his or her graveyard.

/

Entering


Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.



Fuse (You may cast one or both halves of this card from your hand.)
Target player mills eight cards.
Fuse (You may cast one or both halves of this card from your hand.)

Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

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